Implementasi dan Pengembangan Media Pembelajaran Game Flash Card untuk Meningkatkan Literasi dan Numerasi di SD Negeri Sumberejo
DOI:
https://doi.org/10.61722/jiem.v1i2.75Keywords:
Flash Cards, Learning Media, Literacy, Numeracy.Abstract
The Flashcard Game is a game that uses a number of cards measuring 25x30 cm which are written on letters of the alphabet and numbers with attractive designs and colors so that they can attract students' interest in playing the Flashcard Game. Specifically, the aim of this community service activity is to investigate the level of effectiveness of the literacy and numeracy program implemented at the selected school, namely Sumberejo State Elementary School. This service uses a learning method using flashcard game media. Implementing Flashcard Games to increase students' learning motivation in reading and arithmetic.
References
Aliyyah, R. R., Rahmawati, R., Septriyani, W., Safitri, J., & Ramadhan, S. N. P. (2021). Kuliah kerja nyata: pengabdian kepada masyarakat melalui kegiatan pendampingan pendidikan. JMM (Jurnal Masyarakat Mandiri), 5(2), 663-676.
Alpian, Y., Anggraeni, S. W., Wiharti, U., & Soleha, N. M. (2019). Pentingnya pendidikan bagi manusia. Jurnal buana pengabdian, 1(1), 66-72.
Sopwanudin, I. (2019). Manajemen Pemasaran Pondok Pesantren Berbasis Program Pengabdian Masyarakat. J-MPI (Jurnal Manajemen Pendidikan Islam), 4(2), 78.
Sugiyono, D. (2013). Metode penelitian pendidikan pendekatan kuantitatif, kualitatif dan R&D.
Downloads
Published
Issue
Section
License
Copyright (c) 2023 JURNAL ILMIAH EKONOMI DAN MANAJEMEN

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.