DESAIN INOVASI ABAD KE 21: PENERAPAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI CAPCUT UNTUK MENCIPTAKAN PEMBELAJARAN YANG BERPIHAK PADA PESERTA DIDIK
DOI:
https://doi.org/10.61722/jinu.v1i5.2596Keywords:
Indonesian Education Philosophy, Description Text, Learning Media based on CapCut animated videos.Abstract
This research aims to describe the application of animated video-based learning media using the CapCut application to create learning that supports students, namely by meeting the needs of students in class IX.10 of SMP Negeri 7 Palembang. This research meets the needs of students, especially in learning style and background. This research used a qualitative descriptive method, with research subjects 36 students in class IX.10. The data used in this research are, 1) the learning process using CapCut-based animated video learning media; 2) documents in the form of teaching modules; and 3) field notes obtained through the observation stage. The research results were carried out in several stages including: 1) conducting an initial assessment; 2) alignment of learning media; 3) creating teaching modules; 4) implementing learning; 5) reflection and evaluation. The results of reflection and evaluation show that students' enthusiasm and involvement in learning provides significant learning outcomes.
References
Girsang, B., Maryanti, I., & Nasution, U. (2024). Penerapan PBL terhadap Hasil Belajar Siswa melalui Pendekatan CRT. Jurnal Mathematics Education Sigma.
Hamzah, A. (2019). Metode Penelitian dan Pengembangan Research & Development. Malang: Literasi Nusantara Abadi.
Hidayat, N., & Khotimah, H. (2019). Pemanfaatan Teknologi Digital dalam Kegiatan Pembelajaran. Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar, 10-15.
Oktarina, S., Indrawati, S., & Slamet, A. (2021). Persepsi Mahasiswa Terhadap Multimedia Interaktif Pembelajaran Menulis Akademik Berbasis Moodle pada Mata Kuliah Bahasa Indonesia di Universitas Sriwijaya. Jurnal Ilmiah Indonesia dan Pembelajarannya.
Sugiarta, M., dkk. (2019). Filsafat Pendidikan Ki Hadjar Dewantara . Jurnal Filsafat Indonesia.
Syahmewah, R. (2023). Pengaruh Penggunaan Template pada Aplikasi CapCut yang Memudahkan Mahasiswa untuk Mengedit Video sebagai Media Pembelajaran. Journal of Physics and Science Learning.
Yusuf, M. (2017). Metode Penelitian. Jakarta: PT. Fajar Interpratama Mandiri.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 JURNAL ILMIAH NUSANTARA

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.