Deskripsi Kemampuan Mengidentifikasi Peserta Didik pada Penggunaan Penerapan Media Game Berbasis Wordwall
DOI:
https://doi.org/10.61722/jirs.v1i1.381Keywords:
Identification Ability, WordwallAbstract
This research aims to find out 1) How high is the level of ability to identify class VII students at MTs Negeri 6 Bulukumba use Wordwall game media, 2) How high is the increase in the ability to identify science in class VII students at MTs Negeri 6 Bulukumba use Wordwall game media. This type of research is descriptive research with a quantitative approach. The population of all class VII students at MTs Negeri 6 Bulukumba for the 2022/2023 academic year consists of 8 classes with a total of 278 people. The sample was chosen by purposive sampling, namely class VII.1 totaling 23 people as the experimental class. The research instrument is a 6-item identification ability test. The data analysis technique used in this research is descriptive statistical data analysis. The results of the research show that: 1) The level of ability to identify class VII students at MTs Negeri 6 Bulukumba before using Wordwall game media is 42 in the low category, and the level of ability to identify class VII students at MTs Negeri 6 Bulukumba after using Wordwall is 93.5 in the high category. 2) Increasing the ability to identify science in class VII students at MTs Negeri 6 Bulukumba use Wordwall game media in the high category, namely with an N gain value of 0.9.
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