PENGEMBANGAN PERMAINAN MONOPOLI BERBASIS PAPAN ILMU PENGETAHUAN MATA PELAJARAN IPS PADA SISWA KELAS V DI SDN 101751 DESA KLAMBIR LIMA KECAMATAN HAMPARAN PERAK, KAB. DELI SERDANG SUMATERA UTARA

Authors

  • Aditya Nugraha Universitas Islam Negeri Sumatera Utara
  • Solihah Titin Sumanti Universitas Islam Negeri Sumatera Utara
  • Abdul Gani Jamora Nasution Universitas Islam Negeri Sumatera Utara

DOI:

https://doi.org/10.61722/jmia.v1i6.2816

Keywords:

Monopoly game development, Learning media, Social Sciences

Abstract

This study aims to develop and implement a science board-based monopoly game in Social
Sciences (IPS) subjects for 5th grade elementary school students. This monopoly game is designed as an
innovative learning media that can increase learning interest, active involvement in students, increase
learning motivation, active participation, and student understanding of IPS material. This study uses the
Research and Development (R&D) method and with the 4D development model, namely Define, Design,
Develop, and Disseminate which involves the stages of needs analysis, product design, expert validation,
product trials, and evaluation. The results of the study showed that: 1) Based on the results of the average
feasibility of the expert material validator assessment, media experts and teacher responses showed that
the media for developing a monopoly game based on the IPS science board that had been developed with
an average percentage value of 94.625% so that it was included in the category of feasible to use. 2) Based
on the average results of the practicality of a media, students gave a very positive response to the media
for developing monopoly games based on the social studies subject science board that was developed,
showing the overall percentage results obtained from the distribution of student response questionnaires
for class V SDN 101751 Klambir V, Hamparan Perak District, Deli Serdang Regency with an average
value of 90% with a very practical category. 3) Based on the results of the average effectiveness of the Pre
test and Post-test through a Likert scale, it shows that the media for developing monopoly games based on
the social studies subject science board that has been developed is included in the Effective category, with
an average percentage value of 90.68%. \ n So it can be concluded that the media for developing monopoly
games based on the social studies subject science board for class V students at SDN 101751 Klambir Lima
Village, Hamparan Perak District, Deli Serdang Regency, North Sumatra is very effective so that it is
suitable for use in the learning process.

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2024-11-09

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